Four-class movement configuration
Predict the pair’s leg configuration from a two-person clip.
Ampe-DB Baseline V1 asks whether models learn transferable interaction patterns rather than familiar recordings, player pairings or individual participants. Tasks, protocols, locked models and results are frozen.
Predict the pair’s leg configuration from a two-person clip.
Predict same versus different leg configuration. The binary target is derived deterministically from the four classes.
Macro-F1 is the primary V1 metric for both tasks. A majority-class predictor is retained as a reference comparator.
These appeared in earlier planning but are not published as frozen Baseline V1 benchmark results.
A generalization ladder: each step moves the test set further from what the model saw in training.
Locked split of 444 train / 97 validation / 96 test records. Exact-duplicate audiovisual groups stay within one partition, removing duplicate leakage.
Four folds. Test participant pairs do not appear as pairs in training for that fold; individual participants may still be seen with different partners. The primary benchmark for unseen pair combinations.
One participant is absent from training and validation and appears only in diagnostic test interactions. Six participants are eligible for four-class evaluation and eight for binary evaluation. A complementary check on unseen-participant transfer.
Reference benchmark · Unseen pair · Unseen participant
Participants and pairs may recur
Train
Validation
Test
Same participants/pairs may appear across partitions, but identical audiovisual content cannot.exact duplicate
Unseen participant-pair combination
Train
Validation
Test
P02 and P05 may appear individually during development, but P02–P05 is absent from Train and Validation.
One completely unseen participant
Train
Validation
Test
P03 is absent from Train and Validation and appears only in Test interactions.
The protocols distinguish fitting familiar players from learning movement structure that transfers to unseen pairings and participants.
| Model | V1 configuration |
|---|---|
| Majority | Predict the training-set majority class. |
| RGB | Frozen Kinetics-400 R(2+1)D-18; 16 deterministic, uniformly sampled RGB frames; 512-D frozen video feature; MLP 512 → 128 → output. |
| Pose | 32 temporal steps; 200 features per step; 2-layer bidirectional GRU with 128 hidden units per direction. |
| RGB + Pose | Probability-level late fusion. Alpha chosen on validation Macro-F1 from {0, 0.25, 0.50, 0.75, 1.0}; ties favor the lower RGB weight. |
| Task | Protocol | RGB | Pose | Fusion |
|---|---|---|---|---|
| Four-class | Duplicate-safe fixed | 0.955 | 0.957 | 0.976 |
| Four-class | Pair-held-out | 0.418 | 0.811 | 0.824 |
| Four-class | Participant-held-out diagnostic | 0.384 | 0.839 | 0.833 |
| Binary relation | Duplicate-safe fixed | 0.932 | 0.981 | 0.989 |
| Binary relation | Pair-held-out | 0.625 | 0.633 | 0.630 |
| Binary relation | Participant-held-out diagnostic | 0.472 | 0.675 | 0.575 |
Highest value per row in bold.
The headline V1 finding is about generalization across people and pairings — not high fixed-split accuracy.
Source gameplay recordings are refined into short canonical clips that preserve the complete Ampe interaction, with consistent record identifiers for annotation, pose extraction, skeleton rendering and benchmarking.
Check source recordings for usable two-player visibility and stable capture.
Cut continuous play into short clips around the jump–clap–leg reveal cycle.
Assign the canonical movement token.
Retain enough temporal context around the interaction.
Review visually; keep the C### identifier across all downstream representations.
Refinement preserves the natural movement dynamics of the source interaction. This documentation describes the published V1 pipeline, not earlier exploratory segmentation claims that are not reflected in the frozen release.
V1 uses 33-landmark MediaPipe pose outputs for each represented player and stores the canonical normalized representation as long-form CSV rows.
Pose estimation is imperfect and some frame-player groups are incomplete. Baseline V1 model preparation includes presence indicators rather than assuming all 66 player-landmark positions are observed in every frame.
Rendered skeleton motion is compared with the original RGB footage. Structural checks validate frame counts and CSV/JSON consistency, while manual review identifies identity swapping, limb misalignment, tracking drift or localized anatomy errors. Repairs are localized and revalidated.
Ampe-DB Baseline V1 passed 35 freeze checks with 0 failures, using fixed random seeds 17, 29 and 43.
Documented openly so results can be interpreted within the scope of the release.
Ruth Senior Biney · Isaac Kojo Yedonu Aboah — Young Africans Research Academy (YARA)
Use the release CITATION.cff file for authoritative citation metadata, including any repository or DOI fields once assigned.
The research paper situates Ampe-DB alongside established human action, human–human interaction, dance and motion, and pose-estimation datasets. Refer to the paper’s bibliography for the full reference list.