RGB video + audio
Canonical MP4 clips with synchronized embedded audio, retaining clap, step and vocal cues.
videos/Ampe-DB is a multimodal research dataset of two-person interactions from Ampe, a traditional Ghanaian game. It is built for human activity recognition, pose research and rigorous cross-person generalization studies.
Ampe is a traditional Ghanaian game played by two people who jump, clap and reveal a leg position in a tightly coordinated interaction. Its patterns make it a valuable setting for studying paired movement rather than isolated single-person actions.
Ampe-DB turns short, carefully organized segments of natural gameplay into a resource for computer vision and human interaction research, while preserving the cultural context of the game. It is deliberately compact rather than large-scale.
Every canonical record identifier maps to five aligned resources. Across 637 records that is 3,185 record-level files, before documentation, metadata, splits and paper materials.
See the folder structure →Canonical MP4 clips with synchronized embedded audio, retaining clap, step and vocal cues.
videos/Long-form CSV with up to 33 MediaPipe landmarks per player per frame, hip-centered and torso-scaled.
pose/Pixel-space landmark coordinates for visualization and reconstruction.
skeleton/csv/A JSON mirror of the same pixel-space skeleton coordinates.
skeleton/json/Rendered videos for inspection and figures — not a separate ground-truth modality.
skeleton/videos/The central question: do models learn transferable Ampe interaction patterns, or rely on familiarity with the same recordings, player pairings and participants?
Pose-based models transfer substantially better than frozen RGB features once evaluation moves from the duplicate-safe fixed split to unseen player pairs and held-out participants.
From the terms to a reproducible, citable result. Each step links to the page that covers it in full.
Read the Terms of Use and the Research Data Use Agreement.
Terms of Use →Complete the access form stating your intended purpose, then download the dataset free of charge.
Access the dataset →Download only the package components your research requires.
What you receive →Read Database Structure, Data Formats and File Naming Rules first.
Database structure →Use the provided split definitions when reporting Baseline V1 results.
Evaluation protocols →Cite Ampe-DB and state the release version and evaluation protocol used.
Citation →Open these before writing any code.
| File | Why start here |
|---|---|
README.md | Release-level orientation |
CITATION.cff | Citation metadata |
metadata/ampe_db_v1_manifest.csv | Canonical record inventory and duplicate provenance |
annotations/ampe_db_v1_labels.csv | The two V1 supervised label spaces |
splits/ | Locked fixed and pair-held-out partition files |
Entries name the dataset version affected and separate documentation corrections from changes to distributed data or benchmark definitions. Historical benchmark results stay reproducible after documentation updates.
Website documentation aligned to the frozen release structure and the Baseline V1 benchmark.
Baseline V1 documentation standardized around the duplicate-safe fixed reference split, the 4-fold pair-held-out benchmark and the participant-held-out diagnostic.
Documentation updated for the 33-landmark pose representation, non-uniform media properties, duplicate provenance and final RGB, Pose and Fusion benchmark results.
The CITATION.cff file at the release root is the source of truth. Do not invent a DOI, repository identifier or publisher field that has not been assigned in the release.
Biney, R. S., & Aboah, I. K. Y. (2026). Ampe-DB: A dataset for human activity and interaction analysis using the Ghanaian game Ampe (Version 1.0.0) [Data set].
“This work uses Ampe-DB, created by Ruth Senior Biney and presented at the Young Africans Research Academy (YARA) to support research on human activity and interaction analysis using the Ghanaian game Ampe.”