Movement is data.Culture is context.

Ampe-DB is a multimodal research dataset of two-person interactions from Ampe, a traditional Ghanaian game. It is built for human activity recognition, pose research and rigorous cross-person generalization studies.

RGB · videos/
Skeleton · skeleton/videos/
Fig. 1 — Canonical record right_right_C179Original RGB video · rendered skeleton, 33 landmarks per player
637
Canonical two-person clips
15
Pseudonymous participants
11
Unordered player pairs
4
Movement classes
5
Aligned representations
Rooted in living tradition

What is Ampe?

Ampe is a traditional Ghanaian game played by two people who jump, clap and reveal a leg position in a tightly coordinated interaction. Its patterns make it a valuable setting for studying paired movement rather than isolated single-person actions.

Ampe-DB turns short, carefully organized segments of natural gameplay into a resource for computer vision and human interaction research, while preserving the cultural context of the game. It is deliberately compact rather than large-scale.

left_right_C114 · different legs
right_right_C189 · same legs
right_left_C082 · different legs
left_left_C009 · same legs
Fig. 2 — The four movement classes in V1Two different-leg and two same-leg configurations
  1. 01Jump. Both players jump in a tightly coordinated rhythm.
  2. 02Clap. Claps punctuate the cycle; the cue survives in each clip’s embedded audio.
  3. 03Leg reveal. Each player reveals a leg. The pair’s configuration is the V1 label.
What’s in the release

One interaction.Five representations.

Every canonical record identifier maps to five aligned resources. Across 637 records that is 3,185 record-level files, before documentation, metadata, splits and paper materials.

See the folder structure →
01Source

RGB video + audio

Canonical MP4 clips with synchronized embedded audio, retaining clap, step and vocal cues.

videos/
02Model input

Normalized 2D pose

Long-form CSV with up to 33 MediaPipe landmarks per player per frame, hip-centered and torso-scaled.

pose/
03Geometry

Skeleton CSV

Pixel-space landmark coordinates for visualization and reconstruction.

skeleton/csv/
04Geometry

Skeleton JSON

A JSON mirror of the same pixel-space skeleton coordinates.

skeleton/json/
05Visualization

Skeleton MP4

Rendered videos for inspection and figures — not a separate ground-truth modality.

skeleton/videos/
Baseline V1 benchmark

Testing generalization,not memorization.

The central question: do models learn transferable Ampe interaction patterns, or rely on familiarity with the same recordings, player pairings and participants?

Pose-based models transfer substantially better than frozen RGB features once evaluation moves from the duplicate-safe fixed split to unseen player pairs and held-out participants.

−0.537
RGB — four-class Macro-F1, fixed split → unseen pairs
−0.146
Pose — the same shift, far smaller loss
Four-class Macro-F1 by protocol
RGBPoseRGB + Pose
Duplicate-safe fixedReference split
RGB0.955Pose0.957RGB + Pose0.976
Pair-held-outPrimary benchmark · 4 folds
RGB0.418Pose0.811RGB + Pose0.824
Participant-held-outDiagnostic
RGB0.384Pose0.839RGB + Pose0.833
Getting started

Six steps for new users.

From the terms to a reproducible, citable result. Each step links to the page that covers it in full.

  1. 01

    Review the terms

    Read the Terms of Use and the Research Data Use Agreement.

    Terms of Use →
  2. 02

    Declare, then download

    Complete the access form stating your intended purpose, then download the dataset free of charge.

    Access the dataset →
  3. 03

    Take only what you need

    Download only the package components your research requires.

    What you receive →
  4. 04

    Read before writing loaders

    Read Database Structure, Data Formats and File Naming Rules first.

    Database structure →
  5. 05

    Report on the provided splits

    Use the provided split definitions when reporting Baseline V1 results.

    Evaluation protocols →
  6. 06

    Cite version and protocol

    Cite Ampe-DB and state the release version and evaluation protocol used.

    Citation →

Recommended first files

Open these before writing any code.

FileWhy start here
README.mdRelease-level orientation
CITATION.cffCitation metadata
metadata/ampe_db_v1_manifest.csvCanonical record inventory and duplicate provenance
annotations/ampe_db_v1_labels.csvThe two V1 supervised label spaces
splits/Locked fixed and pair-held-out partition files
News & updates

Release notes.

Entries name the dataset version affected and separate documentation corrections from changes to distributed data or benchmark definitions. Historical benchmark results stay reproducible after documentation updates.

  1. 2026
    Ampe-DB V1Documentation

    Website documentation aligned to the frozen release structure and the Baseline V1 benchmark.

  2. 2026
    Baseline V1Benchmark docs

    Baseline V1 documentation standardized around the duplicate-safe fixed reference split, the 4-fold pair-held-out benchmark and the participant-held-out diagnostic.

  3. 2026
    Ampe-DB V1Documentation

    Documentation updated for the 33-landmark pose representation, non-uniform media properties, duplicate provenance and final RGB, Pose and Fusion benchmark results.

Citation & acknowledgements

Cite Ampe-DB.

The CITATION.cff file at the release root is the source of truth. Do not invent a DOI, repository identifier or publisher field that has not been assigned in the release.

Authors
Ruth Senior BineyIsaac Kojo Yedonu Aboah
Year
2026
Suggested plain-text citation

Biney, R. S., & Aboah, I. K. Y. (2026). Ampe-DB: A dataset for human activity and interaction analysis using the Ghanaian game Ampe (Version 1.0.0) [Data set].

Suggested acknowledgement

“This work uses Ampe-DB, created by Ruth Senior Biney and presented at the Young Africans Research Academy (YARA) to support research on human activity and interaction analysis using the Ghanaian game Ampe.”

Open to everyone.Free to download.